![]() ![]() You can reach it by commandeering some transports that are hidden in a nook along the southwestern edge of the map:Īfter some difficulties for Jan, you find yourself on a mercenary mission. (Make sure you kill the villagers first, as they will turn into military units and attack you when you decide to destroy their buildings.) The final one is actually behind the enemy camp you need to destroy to win, so don't forget it. You can also choose to raze the villages' economic buildings if you want, and in fact doing so with all six will net you an achievement. Intercepting them (they come from the western and eastern corners) will help reduce the forces you deal with later. You'll also occasionally get attacks at your home base, but a few units and the existing towers will deal with them for the most part.Īnother factor to consider is the convoys heading to bolster your enemy's forces. Given that you'll face a lot of pikemen and cavalry I suggest building some counters to supplement your cavalry-focused starting force. In this mission Zizka can die without failing the scenario.Īs you proceed with capturing more towns, you'll get resources which you can use to train units and upgrade existing ones back at your base. As with any map with hero units and limited resources, use your Zizka hero unit as the scout and tank to avoid losing too many of your frailer units. Head to the nearest one to the SSW first, then head east you'll find some cows along the way you can bring to the pen at the northern tip of the map. You'll be given vision of several local settlements across the map you can capture once you kick out the orange Rozmberk forces in each one. Hill advantage or gold to spend, the choice is yours to make.You start off with very little to your name, and in this mission you won't be able to train villagers, so your ultimate goal of destroying Heinrich's castle to the south end of the map will have to wait. However, protecting the pit means you have to fight uphill. A pit in the center of the map contains large mining reserves. They say of the Acropolis where the Parthenon is… Golden Pit ![]() They must come off their hill to gather resources in the carnage below. Divide et Impera! AcropolisĮxtremely open map, players start on a hill that is impossible to wall. ![]() Good coordination between team mates seems more vital than ever to rule these Northern Italian lands. Open map, players start clumped together with their teammates. Can you take over your opponents hill or will they make it impenetrable? Lombardia But you won’t be alone… Hill Fortįortress type map, players start on a hill together with their teammates. ![]() If you want to hunt, you’ll have to go there. A dried up river runs through the middle, with herds of deer trying to drink from the last puddles that run along the sandy shore. An abundance of hunt wanders on the plains in the center of the map. Nomadic map, players start out with a few yurts and 3 extra villagers. BudapestĪ spiced up version of your everyday map, starting with two town centers. You’ll have to break free to conquer your foes. Players start in their little hideout camp in the forest. Rather easy to wall, but transports are possible from all sides. Galley rushing can prove fatal on the wrong lake, and fishing on the right one can mean a great boost for your economy. Small lakes are scattered around all over the map and provide little fish. Open rushing map (Arabia style) with a standard set of resources. ![]()
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